One of my personal favorites. It's an excellent game and is the best Hitman game that I've ever played. It really makes you feel like a highly skilled assassin. Stylistic, smooth and can be played over and over again. It's an instant classic that also inspired the Hitman major motion picture.This game is one of the best Games ever for the Original Xbox! The graphics are amazing and so is the Gameplay! The game arrived as guaranteed and I am very satisfied :D I give this game a 10/10. you guys show play it sometime ;)I bought this as a gift for my husband. he used to have it and it was sold a while back. I ordered him a new one and he played it until our xbox crapped out. lol.Aahhh Just How I Remembered It =] The Game Is In Superb Condition And For A Fair Price Too, I'm Over Joyed.This is one of the best Hitman game i ever played.Didnt workFirst, I'm a fan of the Hitman series. I played the first game on my PC back in 1999 and then moved on to the console versions with Hitman 2 and beyond. Being such a fan, I'll admit to a bland dissatisfaction with the series, even as the games grew more complex and looked better and better with each sequel. To me, one of the biggest problems with the game has always been its inability to create a game world that wasn't cold and distancing. To me, the Hitman universe was about as real as the world of Half Life or Halo. In other words, Hitman always felt otherworldly and slightly unreal. Immersing myself in the Hitman series was almost always impossible, since there was never much of a coherent storyline to begin with (especially in the previous installment Hitman: Contracts, that had the gamer replaying some of the missions from the first game with an unabashedly tacked on "flashback" framing mechanism). Add to this the sometimes stupid, often amnesiatic AI, slightly counter-intuitive control scheme, and limited replayability (limited as far as there being only one or two ways to dispatch your victim in true Silent Assassin fashion) and you have a series that was disappointing in it's potential to be so much more.But not anymore.As a true fan, I am overjoyed to announce that Hitman: Blood Money finally - FINALLY - gets it right. This time, our steel-eyed, morally grey, Liddy-esque clone finally gets a game worth spilling some blood over. The best parts of the original games are still here, but things have changed. Really changed. For example:*The weapons - More than he's ever had before, including multiple SMGs and assault rifles, a myriad of pistols, his signature Silver Ballers (with optional laser sight and scope - as you can use your ill-gotten gains to customize your weapons and purchase different types of ammo, such as bullets that can blast through doors), and anything else that you can pick up as you're wandering around the vast environments. Nail gun, anyone?*The kills - While the Hitman games of the past have always rewarded you for stealth with that Silent Assassin rating, there was always a "right way" and a "wrong way" to complete a mission. The "right way" usually involved stealing a uniform, changing into another uniform, and then another uniform, until finally you were rewarded with a chance to remote detonate a bomb or snipe your target from a few hundred yards away. The "wrong way" meant going into an environment and killing everything in sight, horses included. The problem was, that there was never much in the way of benefits to playing either style. True, in Contracts you were rewarded with special weapons if you finished the game with a "Silent Assassin" rating, but there wasn't much else in the way of incentive. In Blood Money, the game designers want to remind you what the game is all about. If you enjoyed blasting your way through previous installments, good luck doing that here. For one, the AI works cooperatively and, while they will walk into your line of fire, they will work together with such force that you won't get far. Add to this the lack of the ubiquitous, video game "health pack", and you'll soon discover that stealth is key. This principle is further reinforced by a notoriety system that is determined by how stealthily you complete your missions. At the end of each level, a newspaper headline announces your success and failure. Complete your mission by making a hit look like an accident, and the headline will reflect as much. Get it done by killing everything in sight, leaving witnesses, and getting caught on camera and the front page will read something like "Psychopath kills 32 in bloody massacre" with your picture front and center. Further, the higher your notoriety the more likely you are to be recognized in later levels by the AI henchmen who still pick up the morning paper. Since you're going to find killing necessary, you'll need to dispose of bodies so that your company doesn't have to send in a cleaner. Manholes, dumpsters, freezers, and even the backs of garbage trucks make hiding bodies a snap. Unlike in previous games, when you drag a body to one of these locations you are prompted "Splinter Cell style" and are saved the trouble of having to drag a body over a manhole, hoping that gravity will take it down the hole. This will improve your chances of not being discovered, since the AI is tenacious and will do EVERYTHING to track you down. Leave a gun at the scene, and the AI will likely find it and the guards will become suspicious. Even passerby will report suspicious happenings (such as found weapons, lights turned off) to security forces - and that's just bad for business. So if you're unlucky enough to be spotted by a passerby while using your fiber wire on a guard, then you've got witness problems, which can either lead guards to your trail or, at the very least, give the police an eyewitness account with which they can produce an artist's sketch of 47. When that happens, trust me, it ain't pretty. Finally, the series gives you a reason to teach those nosey, "innocent" bystanders the meaning of the phrase "in the wrong place at the wrong time."*The Locales - Gone are the sanitized, eerily bland and forgetable locations of the past games (remember military prison? How about drug dealer's mansion? No? What about um. . .I'm thinking). Blood Money takes place (mostly) in the good old US of A and sees Agent 47 slinking about beautifully designed levels in places such as an abandoned Amusement Park, an Opera, an Insane Asylum (okay, they did an insane asylum before, but the only way out of this one is if you're dead), a Las Vegas casino, the suburbs, a pre-Katrina Mardi Gras in New Orleans, a Riverboat on the Mississippi, a hillbilly wedding in the Bayou, and even The White House. Still think that you can shoot your way through the game? Try it on the White House level and you'll quickly discover why they're called the Secret Service.*The Story - While nothing special, it does provide greater insight to the cipherous past of Agent 47. Told through a framing device involving a reporter getting "the story of a lifetime", the tale weaves back from present day to 2004, as Agent 47 completes his jobs for "Agency" while simultaneously being hunted by those who believe it's time for him to retire. So, while completing his missions, 47 ends up running afoul of other hitmen - sharp-aiming, hard-working folk out to collect the price on his head or, at the very least, make his job more difficult by taking down targets 47's hired to protect. It makes for some interesting, quirky, and even surreal moments (have you ever wanted a game in which you stalked a love-triangle of hitmen dressed like man-sized, black crows? If yes, then your game has arrived).Also new to the game is an online ranking system through Xbox live, the ability to play the game in a FPS mode (but why would you?), and new disguises (nothing says fun like strangling a mobster while dressed as a party clown), and the myriad ways in which you can dispose of your victims - no longer restricted to your choice of weapon. Additionally, the game no longer pauses and jumps to parallel cut scenes. Rather, when an important event is taking place, the screen splits into frames, a la Brian DePalma films or "24", allowing you to continue playing while the parallel event unfolds. In fact, everything about this game is so close to perfect, that it pretty much trumps everything that the "Top of the Class" sneaker "Splinter Cell" has done - without simply aping SC's moves.This game is a must, it looks beautiful, plays incredibly well, has enormous replay value, and a story worthy of a great series. If anything, this game is set to solidify the Hitman series as a contender in the next-gen future.Now all Eidos needs is to figure out a way to make the series playable on Xbox live - a difficult task to be sure. However, seeing what they've done with this outing, it's hardly out of reach.i absolutely Loved this game for the Original XBOX. the past installments have always been Interesting to me..but None of them got it Right like this one does. though it does have a FEW issues...none of them will spoil your experience of this game.Pros:-EXCELLENT graphics, really pushes the box to its limits.-EXCELLENT Level Developement. i LOVED the Christmas Party level..as well as the Mardi Gras and Las Vegas levels. very well detailed and Perfect for Killing and escaping unnoticed.-holds an INSANE amount of CPU on screen at one time and doesnt Slow Down or Crash the Xbox.-all the hiding, sneaking, killing without being seen, its all there and is more Fun than ever.-excellent AI...the Best iv seen in any Game. on the Hardest Level, there is NO MAP..which i found ABSOLUTELY NECESSARY to beat this game. i dont see how ANYONE could POSSIBLY beat this game without a Map that shows u where all your enemies are..the A.I. is just too Realistic for that.Cons:-the switching of the Outfits is still Wayy too fast, almost instant. it should take a few Seconds for him to UNDRESS and then DRESS into a new outfit...and not Instantly switch..-sometimes, the guards Notice you out of the blue. you may have just Killed someone and have changed outfits..and be standing next to a guard on a different Floor..but all of a sudden, he will ATTACK you..when a second ago, he was just standing there.-i couldnt drop Items from my Itenorary. i usually just wanted the Silenced Pistol with me..but they MAKE you carry the surrenge and the Wire..which i NEVER used. it would have been nice to be Rid of them from my arsenal.-the Targets never Differenciate their Actions. which means if youv already PLAYED through a Level before...you know EXACTLY where the target will be and when..takes away DRAMATICALLY from the replay value.-no Online mode...how FUNN would it have been to not only go after another player via xbox Live...but see who could take out a Target faster.Overall, i suggest anyone with an Xbox ATLEAST rent this game or get it used from Gamestop and try it out. after its beaten, you can play around with the levels here and there..but it IS repetative after u beat it. i would like to see them make another game with Online Multiplayer...or atleast take THE LAS VEGAS level and make an Online level for it.iLL .Could not play it as I don't own an xbox. When I ordered it I thought it was for the Xbox 360.Great game